AI Insights · Timothy · April 2023
Top 5 Co-op Games on iOS in Germany: Q1 2023 Performance
Discover the performance trends of the top 5 co-op games on iOS in Germany during the first quarter of 2023, including weekly downloads, revenue, and active users.
In the first quarter of 2023, the top 5 co-op games on iOS in Germany demonstrated varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each game's performance based on data from Sensor Tower.
Ludo Club・Fun Dice Board Game by Moonfrog saw a significant spike in weekly downloads at the beginning of the quarter, peaking at about 163K in the first week of January. However, downloads steadily declined to around 12K by the end of March. Weekly revenue for the game fluctuated, reaching a high of approximately $9K in the first week of January before settling around $5.5K towards the end of the quarter. The game’s weekly active users followed a similar trend, starting strong at 48.1K in early January but dropping to 21.6K by the end of March.
Roblox from Roblox Corporation maintained strong weekly revenue throughout the quarter, peaking at $321K in the last week of December and stabilizing around $175K by the end of March. Weekly downloads were relatively consistent, ranging between 18K and 33K. The game’s weekly active users remained robust, averaging around 440K for most of the quarter, with a slight dip to 421K in early January.
Township by Playrix exhibited stable weekly revenue, with notable peaks of $207K in early January and $212K at the end of March. Weekly downloads were more variable, starting at 19.5K in late December, peaking at 21.8K in late January, and then dropping to around 10.7K by the end of March. The game’s weekly active users hovered around 52K for most of the quarter, with minor fluctuations.
Survivor!.io from HABBY experienced a decline in weekly downloads from 17.6K in late December to around 10.1K by the end of March. Weekly revenue showed variability, peaking at $59.5K in late December and settling around $34K towards the end of March. The game’s weekly active users started at 141.6K in late December and fluctuated throughout the quarter, ending at approximately 107.6K in late March.
Finally, Brawl Stars by Supercell had a fluctuating revenue pattern, peaking at $139.9K in early January and reaching another high of $129.2K in early March. Weekly downloads remained fairly steady, with minor variations between 11K and 24.5K. Weekly active users showed a gradual decline from 409.3K in late December to about 283.8K by the end of March.
For more detailed insights and data, visit Sensor Tower.